===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 38
Filename                : abyspe38.wad
Release date            : 09/02/2018
Authors                 : Obsidian - Project Lead
                          Pinchy
                          Jimmy
                          Riderr3
                          Dragonfly
                          Sparks
                          Phobus
                          NoisyVelvet
                          FloatRand
                          Worm318
                          TheMionicDonut
                          Liberation
                          A2Rob
                          MTrop
                          Macro11_1
                          NeedHealth
                          Joe-Ilya
			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : potatoe
 
Description             : Twenty-one maps made during the thirty-eighth
                          Abyssal Speedmapping Session in the space of 2
                          hours, with 15 minutes for music and texture 
                          selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, each mapper had 
                          the one mandatory theme of building their map 
                          around a particular powerup (not counting the 
                          Soulsphere and Megasphere), chosen at random 
                          from a list of ten. The second session had also 
                          had the limitation of using only Doom II monsters 
                          as a second theme, also taken at random from the 
                          list.
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
                          Jimmy for holding the second session
                          Fuzzball for the INTERPIC and D_READ_M
                          The authors of the various texture packs used
                          NuclearPotato and FloatRand for finding bugs

Anti-credits to         : Joe-Ilya for mapping before the theme was 
                          announced and then promptly shoehorning it in 
                          with little thought

===========================================================================
 
* Maplist *

MAP01: Puncher 
Author: Liberation
Music: "Read Me!" from Doom II
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours

MAP02: Snus Manufacture
Author: NeedHealth
Music: "Another Day In Hell" by an unknown artist
Themes: Revolving around a powerup (Berserk...belatedly)
Time Taken: 1 hour

MAP03: Flamin' Hot Cheeto Diarrhea
Author: Sparks
Music: MIDI of "Ring of Fire" by Johnny Cash
Themes: Revolving around a powerup (Radiation suit)
Time Taken: 2 hours
 
MAP04: Brutality of Enslavement
Author: NeedHealth
Music: "Mad Tragedy" by an unknown artist
Themes: Doom II monsters
Time Taken: 2 hours

MAP05: Broken Gamma
Author: Worm318
Music: "Demons" by Michael Walthius
Themes: Revolving around a powerup (Light amplification goggles)
Time Taken: 2 hours

MAP06: The Big and Tall Wedge Emporium
Author: Pinchy
Music: "First Time For Everything" by Crunchynut44
Themes: Revolving around a powerup (Computer area map)
Time Taken: 2 hours

MAP07: Lab Rat
Author: Phobus
Music: MIDI of "Power Trip" by Chimaira
Themes: Revolving around a powerup (Computer area map) 
Time Taken: 2 hours

MAP08: Return to the Return of The Return of Castle Wolfenstein
Author: FloatRand
Music: "Jazz Belmont" from Jack Jackrabbit 2: The Secret Files
Themes: Doom II monsters, Revolving around a powerup (Partial invisibility)
Time Taken: 2 hours

MAP09: Malevolence
Author: Phobus
Music: MIDI of "I Hate Everything About You" by Three Days Grace
Themes: Doom II monsters
Time Taken: 2 hours

MAP10: Brass Box
Author: A2Rob
Music: "24" by Stewboy
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours

MAP11: Mister Fister
Author: Dragonfly
Music: Music from MAP08 of Congestion 1024
Themes: Revolving around a powerup (Berserk)
Time Taken: 2 hours

MAP12: Shinedown
Author: Macro11_1
Music: None
Themes: Good grief, he tried to use all of the themes on the list!
Time Taken: 2 hours

MAP13: Unto Engine Winken
Author: Obsidian
Music: "Breach of Madness" by Mark Klem 
Themes: Revolving around a powerup (Light amplification goggles)
Time Taken: 2 hours

MAP14: It's Getting Hot In Here (So Keep On All Your Radsuits)
Author: MTrop
Music: "D_E1M1" from Heretic 
Themes: Revolving around a powerup (Radiation suit)
Time Taken: 2 hours
 
MAP15: Quarry 667
Author: Riderr3
Music: "Horizon" from TNT: Evilution
Themes: Doom II monsters, revolving around a powerup (Light 
	amplification goggles)
Time Taken: 1 hour

MAP16: Shitzpinkler
Author: TheMionicDonut
Music: "Dynamite Headdy" by an unknown artist
Themes: Revolving around a powerup (Radiation suit) 
Time Taken: 2 hours

MAP17: When Push comes to Shove
Author: NoisyVelvet
Music: "You've Got to Eat Your Vegetables!!" by Bobby Prince
Themes: Revolving around a powerup (Invulnerability)
Time Taken: 1 hour and 20 minutes

MAP18: Doomguy Crashes a Gay Wedding
Author: FloatRand
Music: "Descent into Cerberon" from Quake 2 (sequenced by Jay Reichard)
Themes: Revolving around a powerup (Invulnerability)
Time Taken: 2 hours
 
MAP19: The Monster Mash
Author: Jimmy
Music: "Archvile's Addendum" by Jimmy
Themes: Doom II monsters, revolving around a powerup (Berserk)
Time Taken: 2 hours

MAP20: Tiger Head Pirouette
Author: TheMionicDonut
Music: MIDI of "Crystal Snail" from Mega Man X2 (arranged by Teck)
Themes: Doom II monsters
Time Taken: 2 hours

MAP31: My Mom Still Polishes my Maps
Author: Joe-Ilya
Music: "My Mom Still Cleans My Room" by MXPX
Themes: Revolving around a powerup (Computer area map...very belatedly)
Time Taken: 2 hours

===========================================================================
 
* What is included *
 
New levels              : 21
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-16, MAP31
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with the exception of a few)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : -MAP06 has an unidentified bug in GZDoom
                          -Monsters will spawn stuck in non-ZDoom ports 
                          on MAP19 and MAP20
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors